etpub client documentation
Cvars
Commands
Autoexec Files
General Changes
cvars
- cg_drawTime [0|1|2]
Decides whether to draw the current local time beneath the FPS display.
When set to 1, it will display 24 hour clock, when set to 2, it will
display a 12 hour clock, with am/pm - cg_drawTimeSeconds [0|1]
-
When set to 1, will display the seconds as well on the time.
Requires cg_drawTime set to either 1 or 2 - cg_hud
-
The name of your current hud, which will be loaded upon startup - cg_panzerhack [0|1]
-
Put your SMG in weaponbank 2
(instead of bank 3) when you're a soldier with level 4 Heavy Weapons
Default: 1
- cg_logConsole [bitmask]
-
Log centerprints and/or banners to your console
- 1
- Log centerprints
- 2
- Log banners
Default: 1
- cg_gun_fovscale [0|1]
-
Scale the gun when you use different FOV
Default: 1
- cg_weapaltReloads [0|1]
-
Hitting altfire (usually right mouse button) when holding a weapon that
doesn't have an alternative fire will reload the weapon
Default: 0
- cg_drawRanks [0|1|2]
-
When 1 the rank (for example "Private") will be shown in front of the name
when you look at a player in your team. When 2 it will only show the short rank
("Pvt" for exmaple) and when 0 it won't show any rank.
Default: 1
- cg_fireteamAlpha [0.0 - 1.0]
-
Determines the level of transparency of the fireteam window
Default: 0.6
- cg_lagometerAlpha [0.0 - 1.0]
-
Determines the level of transparency of the lagometer
Default: 1.0
- cg_chatAlpha [0.0 - 1.0]
-
Determines the level of transparency of the chat texts at the bottom of your
screen
Default: 0.33
- cg_watermarkAlpha [0.0 - 1.0]
-
Determines the level of transparency of the watermark, if the server has
one. Note that the server might set a transparency themselves. In that case the
watermark alpha will be the product of these transparency levels
Default: 1.0
- cg_specAlpha [0.0 - 1.0]
-
Determines the level of transparency of the SPECTATOR text
Default: 1.0
- cg_dynoCounter [0|1]
-
Displays a counter in your HUD that will countdown untill a dynamite on an
objective explodes. This will not spam the chat/cpm
- 1
- Visual
- 2
- Textual
Default: 1
- cg_maxTeamDynas [0-8]
-
The number of dynamites of your own team that will be displayed in the
counter
Default: 4
- cg_maxEnemyDynas [0-8]
-
The number of dynamites of your enemy that will be displayed in the
counter
Default: 4
- cg_drawClassIcons [bitmask]
-
Changes Classtexts into ClassIcons
- 1
- In crosshair names
- 2
- In fireteam
- 4
- On scoreboard
Default: 7
- cg_drawCrosshairHP [0|1]
-
Draw textual HP instead of the healthbar when aiming at someone
Default: 0
- cg_autoSelectFTMembers [0|1]
-
Toggles automatic selection of your fireteam members
Default: 0
- cg_damageKick [0|1|2]
-
Changes the way damage kick occurs (the screen shake when a player gets shot).
- 0
- No damagekick.
- 1
- Regular damagekick, variable shake, increases when player is low on health.
- 2
- Simple damagekick, constant shake value.
Default: 1
- cg_tracers [0|1|2]
-
Enables/disables drawing the bullet tracers:
- 0
- No tracers.
- 1
- All tracers.
- 2
- All but your own tracers.
Default: 1
- cg_countryFlags [bitmask]
-
Show the GeoIP country flags
- 1
- On scoreboard
- 2
- In crosshair names
Default: 3
- cg_gibs [0|1]
-
Toggles the display of gib models.
Default: 1
Commands
- m [partialname] [message]
- Send private message to all players matching the partial name
- mt [partialname] [message]
- Send private message to all players on your team that match the partial name
- loadhud
- used to load a custom hud from a .hud file contained in a pk3 file.
Also able to "/loadhud ?" to show a list of available huds,
"/loadhud blank" to load a blank hud, or "/loadhud" to
load the default ET hud. When loading a hud, the default ET is loaded first,
then the custom HUD overwrites any values specified. So if a HUD element
isn't specifically disabled in a custom HUD, it will be in ET default
position
- edithud
- Used to edit the hud in realtime. Can also be used to script a hud
so that server admins don't have to package .hud files into pk3
format:
/edithud elementName [value1] [value2] . . . . [valueX]
Current elementNames and (values) are as follows:
- ammocount (x, y, scale)
- chargebar (x, y, width)
- compass (x, y, size)
- upperright (y)
- fireteam (x, y, width)
- flagcov (x, y)
- head (x, y, width, height)
- healthbar (x, y, width)
- healthtext (x, y, scale)
- lagometer (x, y)
- overheat (x, y, width, height)
- skillbox1 (x, y, size)
- skillbox2 (x, y, size)
- skillbox3 (x, y, size)
- skillpic1 (x, y, size)
- skillpic2 (x, y, size)
- skillpic3 (x, y, size)
- skilltext1 (x, y, scale)
- skilltext2 (x, y, scale)
- skilltext3 (x, y, scale)
- staminabar (x, y, width)
- weaponcard (x, y, size)
- xptext (x, y, scale)
- cpmtext (x, y, scale)
- chattext (x, y, scale)
- votefttext (x, y)
- livesleft (x, y)
All items except skilltextX are part of the original ET hud. skillTextX
is a textual representation of the xp levels, i.e. 0, 1, 2, 3, 4. The
skill[box,pic,text] elements correspond as follows, 1 = class specific skills, 2 = battle sense,
3 = light weapons
Default scale values, where used, is 25 in the default ET hud.
upperright represents the spawn counter/game timer, clock, FPS
normally displayed on the right side of the screen.
(x,y) are based on a 640 x 480 scale, regardless of the actual screen
resolution that ET is running. Therefore (0,0) is upper left, (640,480)
is lower right and (320, 240) is crosshairs
To disable an element entirely, set the first value to -1. Currently
votefttext CANNOT be disabled
- dumphud
- Dumps the current hud settings to the console in format used
to create a .hud file
- dropweapon
- Drops the player's primary weapon.
- sclogin [password]
- Logs the player into shoutcasting mode.
- sclogout
- Removes the player's own shoutcaster status.
- shoutcastlogin [password]
- Logs the player into shoutcasting mode.
- shoutcastlogout
- Removes the player's own shoutcaster status.
- timerSet [1-60]
- Sets enemy spawntimer (shown in red). You need to give the value for the timer.
Not giving any value will disable the spawntimer.
- resetTimer
- Resets the enemy spawn timer to the value which was given when timerSet was called.
This command will do nothing if timerSet hasn't been called before.
- lua_status
- Shows information about the scripts currently loaded by the Lua API engine.
- etpub_version
- Shows information about the running client and server version.
Autoexec Files
The etpub client now has the ability to automatically execute certain config (*.cfg)
files upon certain events:
- autoexec_allies.cfg, autoexec_axis.cfg, autoexec_spectator.cfg
Executed when you join a team (or become a spectator)
- autoexec_<mapname>.cfg, autoexec_default.cfg
Executed when the map switches to <mapname>. autoexec_default.cfg is always
executed after the autoexec_<mapname>.cfg file.
- autoexec_soldier.cfg, autoexec_medic.cfg, autoexec_engineer.cfg, autoexec_fieldops.cfg,
autoexec_covertops.cfg
Executed when you switch classes
Please note that if any of these files do not exist they simply will not be executed, there
will not be any error messages
Also note that these filenames are casesensitive on linux
General Changes
- New etpub in-game menu for configuring the cg_drawTime cvars
- Integrates many of Chruker's "Project: Bug Fix" fixes.
- Support for the 'forcecvar' server command.
- Uses etpub's player movement code, so client prediction will better
match the server.
- If ETPro's etpromapscripts are used, you won't see the message
"You are near the Back Door" on battery unless you use it.
(support for EF_FAKEBMODEL).
- When playing dead, you don't see the text about being wonded and waiting
for a medic.
- On servers with the g_weapons flags 2 or 4, you won't hear the predicted
'click' sound when using syringe or pliers underwater.
- '+lookdown' and '+lookup' commands are disabled to prevent scripted
anti-recoil cheats.
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